DOWNTIME: Mysctical Character of Mars

Adventure topics for this game go here!
Post Reply
User avatar
Muppet Man
Posts: 112
Joined: Sun Dec 13, 2020 3:47 am

DOWNTIME: Mysctical Character of Mars

Post by Muppet Man »

Place Downtime posts here!
No one: “I feel like I’ve been here before...”
User avatar
Wraith
Posts: 59
Joined: Fri Jan 01, 2021 7:52 pm
Location: Alberta, Canada
Contact:

Re: DOWNTIME: Mysctical Character of Mars

Post by Wraith »

(Day 1 - Later the same day as the mission)
After introducing Death Otter to the other members of the team - Shrike, Stygge at least - and finding out what the plan is going to be, with regards to their employer and this likely-failed job, Wraith heads home via a circuitous route, in order to make sure she wasn't being followed by potentially hostile agents.

With her housemate out for the day, Taylor showered and napped, keeping her commlink near while awaiting news. After an hour or so of rest, the foxelf got up and sorted through the kit she'd used that morning, tallying up what might need to be replaced, then tucking away the less than legal items within her little secret room. That done, she relaxed with some Matrix gaming the rest of the afternoon, all the while waiting for possible news.
Once early evening rolls around, Taylor takes the time to re-prep her kit for the possibility of going out once more that evening - either to pick-up the job they had been originally hired for, or for possibly meeting with said employers. Despite what had happened during the day, she considers that it may still be possible to complete it, as unlikely as it sounds!

At some point through this, the foxelf contacts Riley to see about arranging a date-night, then later, her contact (and cousin) Shiori, wanting to inform her of the results of that mornings actions - the surprise appearance of Tir agents, the technomancers they found deceased, and so forth, hoping that she might have some insights.
Wraith
Current Health Status: 3 Stun boxes (-1CM)
Alyfox#0371 on Discord
Street Cred: 0 Notoriety: 1
Distinctive Style: fox ears, fox tail (both black furred)

Perception: 10 base (+2 to each Audio, Visual, Scent. Low-light, Thermal)

Edge: 2/2 Body: 3 Armor: 8 (9 with forearm guards)
Ranged Defense - (Passive) 9 (Full) 12
Melee Defense - (Passive) 9 (Block) 13 (Dodge) 14 (Parry) 13
Surprise: 9 Composure: 6 Judge Intentions: 7 Memory: 6
Languages Known: English (N), Japanese (N), Mandarin (6), Spanish (6)
Cheap Commlink DR: 1 Pulse Wave Commlink DR: 6
Wireless PAN is through the Pulse Wave
"Dark Blue Text" - Voice-comms
>>Green Text<< Text-based communication
"Pink Text" - real voice
< > Not English
User avatar
Sandman
Posts: 21
Joined: Thu Jan 06, 2022 6:12 pm

Re: DOWNTIME: Mysctical Character of Mars

Post by Sandman »

*Duplicated from mission's post*

"I don't like the idea of even being over here when their contracted security company comes around... they MAY have someone who would see right through my Invisibility. I will instead
Summon Force 3 Spirit of Man (Its Optional Power SHOULD not be needed... but because it gets one... it will be Fear)
  • Summon (7 Dice)
    Resist (3 Dice)
    Drain (12 Dice vs. 2x2=4)
    Results: Fail (Almost a Critical Glitch), No Net Drain... Lets try it again!!!
    Summon (7 Dice)
    Resist (3 Dice)
    Drain (12 Dice vs. ??)
    Results: Force 3 Spirit of Man that owes 4 Services, no net Drain.
    • Service... Remote Service from down the street (Directly away from the Factory from Sandman's Location) and
      Type: P
      Action: Complex
      Range: Special
      Duration: Special
      Seek, and ye shall find, but it goes a lot faster with this power. To find a target, the critter makes a Magic + Intuition (7 Dice)(5, 10 minutes) Extended Test. Lots of things can make this harder; apply the appropriate modifiers from the Search Modifiers Table.
      The critter must have seen the thing it’s searching for at some time before the search begins. Spirits may search for anything for which their summoner can provide them a mental image (The visual image Sandman was shown). Critters who can enter astral space may use this power there and do not have to materialize while searching, even if the target is in the physical world.

      SEARCH MODIFIERS TABLE
      • Target is more than a kilometer away +kilometers
        Target is a nonliving object or place +5
      SITUATION DICE POOL MODIFIERS
      • Target hidden by Concealment power –concealer’s Magic
        Target hidden behind mana barrier –barrier Force

      *Sigh*... that would have been a PERFECT one to try to Bind... but Remote Service to Search for the Target will take all the Services *Sniff, Sniff*
up another Spirit of Man and have it Search for the guy. I will then go home and create a Watcher and make up a few Preparations to help us for if we come back here tonight. If the Watcher is destroyed by someone, they would have seen me, so this is safer. If we have enough time, I may also create a Homunculus to help out as well. How long until we plan on coming back, assuming the Spirits I summon do not find him earlier, @Shrike I will have the Watcher here in about 20 minutes, and it can look out here for the Target in addition to the Searching Spirit of Man."


Assuming we have enough time, once he gets
10 minutes normally, but Sandman will take an additional 5 minutes to not take the most direct route home
, Sandman will first Cast the Ritual Spell
Force 4 Watcher
  • Reagent Cost 4, but spending 2x4=8 more to reduce the Drain by 2
    Ritual Casting: 12 Dice
    Resist: 8 Dice
    Drain: 12 Dice vs. 2-2=0... minimum 2
    Result: Force 4 Watcher with 2 Net Successes, No Net Drain, 12 Reagents Spent. Lasts 8 Hours.
It will head back to the same building where Sandman was watching from and will mundanely Look (4 dice for Perception, buying 1 Success) while using its
Type: P
Action: Complex
Range: Special
Duration: Special
Seek, and ye shall find, but it goes a lot faster with this power. To find a target, the critter makes a Magic + Intuition (6 Dice)(5, 10 minutes) Extended Test. Lots of things can make this harder; apply the appropriate modifiers from the Search Modifiers Table.
The critter must have seen the thing it’s searching for at some time before the search begins (It is shown the picture of the Target). Spirits may search for anything for which their summoner can provide them a mental image. Critters who can enter astral space may use this power there and do not have to materialize while searching, even if the target is in the physical world.

SEARCH MODIFIERS TABLE
  • Target is more than a kilometer away +kilometers
    Target is a nonliving object or place +5
SITUATION DICE POOL MODIFIERS
  • Target hidden by Concealment power –concealer’s Magic
    Target hidden behind mana barrier –barrier Force
when he gets
Travel Time (15 minutes) + Ritual Time (4 Minutes) =19 Minutes.
. Once that is done, He will start by making some
First Preparation... Draught of Healing Force 4 (Takes 4 Minutes... total time so far 23 minutes) using a Command Trigger (Must say Salut! before drinking)
  • Alchemy: 14 Dice
    Resist: 4 Dice
    Drain: 12 Dice vs. 2
    Result: Force 4 Potency 3 Draught of Healing (Lasts 6 hours before losing any Potency), No Net Drain)
Second Preparation... Draught of Healing Force 4 (Takes 4 Minutes... total time so far 27 minutes) using a Command Trigger (Must say Salut! before drinking)
  • Alchemy: 14 Dice
    Resist: 4 Dice
    Drain: 12 Dice vs. 2
    Result: Force 4 Potency 4 Draught of Healing (Lasts 8 hours before losing any Potency), No Net Drain)
Third Preparation... Draught of Improved Invisibility Force 3 (Takes 3 minutes... total time so far is 30 minutes) using a Command Trigger (Must say Cheers)
  • Alchemy: 14 Dice
    Resist: 3 Dice
    Drain: 12 Dice vs. 4
    Result: Force 3 Potency 1 Draught of Improved Invisibility (Lasts 2 hours before losing any Potency), No Net Drain.
Fourth Preparation... Draught of Improved Invisibility Force 3 (Takes 3 minutes... total time so far is 33 minutes) using a Command Trigger (Must say Cheers)
  • Alchemy: 14 Dice
    Resist: 3 Dice
    Drain: 12 Dice vs. 4
    Result: Force 3 Potency 3 Draught of Improved Invisibility (Lasts 6 hours before losing any Potency), No Net Drain.
Fifth Preparation... Draught of Reflexes Force 4 (Takes 4 minutes... total time so far is 37 minutes)
Alchemy: 14 Dice
Resist: 3 Dice
Drain: 12d6 vs. 6
Result: Force 4 Potency 3 Draught of Reflexes (Lasts 6 fours before losing any Potency), 1 Net Drain.[/list]
before hooking himself up to his
Rating 6, Hooked up and left unattended so 12 dice to Assist the Nap
  • Medicine:
taking a quick power
Takes 1 Hr... so time so far is 1h37m
Medkit Assist is 6 Dice, Average Conditions is -1 Die, Wound Penalty is -1 Die... so +4 Dice to Body+Willpower of 10 Dice
Result: Fully Healed


Just over an hour and a half from when he left the factory, Sandman sends a message to the rest of the team with the
I did not roll the Search rolls due to not knowing how far away, so at what penalty, the rolls are at... as well as any other penalties. The Watcher will buy 1 success on its 6 Perception dice.
of his Spirit and Watcher's information on the location of the person they are wanting to find.
Last edited by Sandman on Sat Feb 12, 2022 10:16 am, edited 1 time in total.
Street Cred: 0
Notoriety: 0
Public Awareness: 0

Current Edge: 2/2

Perception: 5 (Thermographic Vision, +2 Vision and Low Light Vision if Wearing Monocle)
  • Passive Perception 1
Body: 3
Armor: 14 (16 with Helmet)
Dodge: 7
Composure: 12
Judge Intentions: 9

Ammunition:
Browning: 10/10
Reagents: 107

Physical: 0/10
  • Overflow: 0/3
Stun: 2/12

Craig Stewart (UCAS, Real, Mage Licence)
Kurt Greuber (UCAS, Fake Rating 1)
Paul Tzikolas (UCAS, Fake Rating 4, Fake Mage Licence Rating 4)

Force 4 Potency 3 Healing Draught (Contact)
Force 4 Potency 4 Healing Draught (Contact)
Force 3 Potency 1 Draught of Improved Invisibility (Contact)
Force 3 Potency 3 Draught of Improved Invisibility (Contact)
Force 4 Potency 3 Draught of Reflexes (Contact
User avatar
Milk Toast
Posts: 9
Joined: Sun Dec 05, 2021 12:44 pm

Re: DOWNTIME: Mysctical Character of Mars

Post by Milk Toast »

After a very long, cold day with more problems than a shadow runner was supposed to handle, Arthur needed answers. FAST. Whoever that team was, he needed to get confirmation of his kill or there was no payday. He dialed Trillian, his Johnson friend, and waited for her to pick up. She didn't. Arthur left an urgent message:

"Trillian, I need a favor and I will owe you two. Find out who was operating at the Scone factory just now. Agile troll, tiny fox-elf, and two elves. One definitely ex-military, UCAS or CAS. Big tough looking guy and he has the skillset. The other was a tall redhead gal. Not much more on her. Gotta find them very very fast. Im willing to bargain heavily in favor of the provider."

With that concluded, Arthur sighed with long suffering and dialed his fixer Zaphod Beeblebrox. "Arthur! Are you going to ask me about the model with Saeder Krupp? Because I had nothing to do with the noodles and there is NO evidence connecting me with the incident at the Hilton..."

With a bit more irritation than he felt, Arthur interrupted mid-sentence,

"Zaphod. Zaphod! Look man, ah need yer help wit summat. Theys an op goin down raight now an Ah gotta know where they at. They dun walked off with some trailer outside a Scone factory and they stole many payday. Git me a track on the position so's ah kin go git it. Ah'll owe two favors to anybody whut kin give it teh me in the next hour. They looked laik thes...

If Zaphod had been a cat his tail would have shot straight up in interest. "Of course I can, Arthur. You're the guy who pulled my buddy Ford outta the street. How can I say no? Gimme a few minutes." Zaphod's words and tone of voice indicated this was going to be expensive. Very expensive. Arthur said goodbye, hung up and sighed.

Arthur then uses his paltry Matrix skills to look at public camera feeds nearby to see if he can find the rig and it's route.

Default Intuition Matrix Search, 4d6>4:  [1, 5, 1, 5] = 2 hits!
Perception: 10 (vision mag, thermographic, flare comp)
Armor: casual 14, combat 21
Composure: 6 Dodge 16 Judge Intentions 8 Surprise 12
Post Reply