Wraith wrote: ↑Thu Jun 17, 2021 8:20 pm
A smirk from Wraith at that. "<Suimasen>," is her terse but amused reply. "Any place that has a weapon check, though," she adds leaving it at that, though with a slight grin of her own.
"Only so many places to put a weapon too," Shrike shrugs, "we need a vehicle for this sort of situation, store some weapons. Hate getting caught short!"
Wraith wrote: ↑Thu Jun 17, 2021 8:20 pm
The foxelf nods, then coughs against her hand, the furred ears folding back. "Ahh, light pistol here," she admits, sheepishly. "I do not make it a habit to hang out in bars, I have no idea what the etiquette is!" Wraith adds in a whisper as they head out onto the street. Forcing her foxears upright, she glances around casually but making a point to include the crowd in the survey. "<Shikatanai>?"
"Keep moving, you can generally get away with a heavy pistol if you conceal it. Anything bigger gets frowned on generally, though you get the odd place. Usually those are in places where not carrying enough firepower to sink a battleship is an invitation to be attacked." Shrike's demeanour as they step outside becomes all business and military professional.
"Keep in contact people and give me a rendezvous. Don't immediately rush to the vehicle. Might need to trigger a trap first. Protect the principal and I will be there shortly."
He keeps moving, keeping an eye out for trouble that's looking for them and trying to remain under the radar.
Wraith wrote: ↑Thu Jun 17, 2021 8:20 pm
Upon arriving at their destination, Wraith positions herself to get a decent view of the area, waiting for Shrike to do whatever he needs to do with his vehicle.
Provided they reach Shrike's bike without any trouble, he quickly checks it over, making sure it is clean with no traps or explosives.
Provided it's clean, he gets on his bike "Hop on. With everything going on, I doubt they'll be stopping anybody for a helmet violation."
Soundtrack wrote:
She can't afford no cannon//Neat, neat, neat//She can't afford no gun at all
TIME STAMP wrote:
//Location:Tacoma/Seattle Metroplex/UCAS
//Time: <2212:00/2075-01-14> Combat round OVER
//Weather: <Light Fog, Light Rain, 6.3C, Wind W 3kph, feels like 6C>
//Air Quality: <Moderate (Yellow), Precipitation pH 2.8>
Bushwack
There is a weird silence for a moment as Bushwack's words sink in. Rude's snort, clearly directed at the ganger's response, causes the silence to rupture. Thankfully Bushwack had laid a careful verbal trap for the punk, and his crew. The only way for the chump to save any face at all was to attack without hesitation. He doesn't hesitate. He attacks.
Consider this as a "duel" not a full fight. For simplicity, roll one attack roll for Bushwack, one defense roll.
Shrike, Wraith, Mulpa, Tulpa, MacFear
The group moves cautiously north up the alley. Coordinated, the team breaks off: Shrike and Wraith head for rides; Mulpa, Tulpa and MacFear keep tight with Hoffner's crew.
Wraith and Shrike make it out of the alley. The motorcycles check out okay.
Towards the end of the alley, the Mulpa on one side, Yu on the other, scope out the street ahead. There are plenty of people and cars, but all of it is slowed down do a degree, but this street is at least moving.
To Wraith and Shrike some things do pop out, maybe because they are at least elf-adjacent, but posers are posers and there are four posers milling around with the tail end of the Ancients group. They ARE elfs, but clearly (at least clearly to Shrike and Wraith).
Mulpa notes that across he street movement on the roof, but no other detail is apparent. On hearing his plan, Yu says to Mulpa, "This is why we hired local. Proceed."
MacFear, Tulpa, Hoffner and the rest of her crew keep in a tight group, watching closely north and south. A few orks and trolls meander into the alley at the south and then wander back out into the flow. No one enters from the north though, just the flow of people going back and forth.
Run Details
Phase 1:
Overview: Human Resources Acquisition: Willing Subject
When: by 1/18/2075, delivery no later than 21:30.
Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
Target: Information withheld until finalized contract agreement
Phase 2:
Overview: Resource Management/Logistics
When: 1/18/2075, 21:30
Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
Target: (1) 1m x 1m x 2m container
Note: Delivery vehicle will be provided for Phase 2
Scone Factory Aerial View:
The red line is the stopped traffic. The purple box is the Spike-related people, the blue is the Ancients. The X is he car.
reach is already accounted for in the 15 dice opponent dodges with full dice pool
So 8 to hit Base damage is 13 since I am using the cyberarm but not the spurs, also I use sweep so that damage in non lethal and its stun damage regardless of his armor.
Qualities
Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie
Skills
Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)
combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated
Muppet Man wrote: ↑Mon Jun 21, 2021 12:20 am
Wraith and Shrike make it out of the alley. The motorcycles check out okay.
Giving the bike a quick once over, Shrike is satisfied that nobody has boobytrapped it. Least they haven't planned for us which is a good sign.
Muppet Man wrote: ↑Mon Jun 21, 2021 12:20 am
To Wraith and Shrike some things do pop out, maybe because they are at least elf-adjacent, but posers are posers and there are four posers milling around with the tail end of the Ancients group. They ARE elfs, but clearly (at least clearly to Shrike and Wraith).
Shrike gives them the look over to figure out what they want.
If there is no sign of trouble, he turns to speak to Wraith "As long they aren't a problem, ignore them. If they follow us, let them. Draw them into the ambush that the others are about to trip."
He hands his pistol to her "You'll have hands free for this. Hang on and despite the lack of helmets, I think the Star are going to be a bit preoccupied."
With that, he gets on the bike and when Wraith climbs on, he sets off towards the rendezvous on his bike.
MacFear simply follows orders. @Mulpa's plan seems sound, so the fomorian says as much and follows along. The lawyer hasn't forgotten all of his street smarts. He follows a long with his pistol at the ready, but not pointed towards any of the people he wants to stay alive. He keeps his
Perception: 0 (+2 Visual)
and follows orders.
In a way, its nice to get out of the office and let loose. MacFear had forgotten how danger can really get the blood flowing and clear the mind. He's no adrenaline junkie, but he can appreciate the experience nevertheless. Doubly so if he's getting paid for the experience.
Fearghas "MacFear" MacGuaire, Fomorian Lawyer and Made Man of the Trogs Current Health Status: 0/10 Physical; 0/10 Stun; (-0)
Koshnek#3472 on Discord Street Cred: 0; Notoriety: 3 Edge: 1/1
Bad Rep (Vory); Day Job - The Trogs' Lawyer (5k/40h); Driven - Find Parents or their Fate; Records on File 1 (???)
When targeted by a spell (including a critter’s Innate Spell), the character is harder to affect. This potent ability makes casting both benevolent and malevolent spells on these characters much more difficult. The character adds 2 dice to their resistance test against any spell. If the spell is one that is not normally resisted (such as Invisibility), the character still rolls their Arcane Arrester dice pool of either two dice and reduces the hits rolled on the Spellcasting Test by any hits they roll. For instance, if a mage casts Invisibility on a character with Arcane Arrester 1 and gets 4 hits on a Spellcasting Test, the target character rolls 2 dice and gets 1 hits, meaning only three of the hits on the Spellcasting Test are used to make the target invisible.
; Made Man - the Trogs; Nasty Trog; Reach 1; Thermographic Vision
Languages Known: English (N), Or'Zet (N), Russian (4), Spanish (2) Implanted Transys Avalon: DR 6; Erika Elite: DR 4; Burners (3): DR 1
Wireless PAN is through the Transys Avalon
Datajack, Sleep Regulator, Tailored Pheromones 3, Vocal Range Expander
"Blue Text" - Voice-comms >>Green Text<< - Text-based communication
< > - Not English
Location: Somewhere in Tacoma, I'm kinda lost on the map Condition: fine, ish
GM+Shrike wrote:To Wraith and Shrike some things do pop out, maybe because they are at least elf-adjacent, but posers are posers and there are four posers milling around with the tail end of the Ancients group. They ARE elVEs, but clearly (at least clearly to Shrike and Wraith).
"As long they aren't a problem, ignore them. If they follow us, let them. Draw them into the ambush that the others are about to trip." He hands his pistol to her, then adds "You'll have hands free for this. Hang on and despite the lack of helmets, I think the Star are going to be a bit preoccupied." With that, he gets on the bike and when Wraith climbs on, he sets off towards the rendezvous on his bike.
Accepting the heavy pistol, Wraith tucks it into her jacket after seeing if she can connect to its smartlink, if it has one. Fortunately, the foxelf is ambidextrous and is confident that she'll be able to deal with threats, even on the move. Perhaps, overconfident!
"Agreed, no need to draw attention or stir up trouble if we don't need to," the younger elf replies as she climbs up behind Shrike. After tucking her tail across her lap, so that it doesn't get tangled in anything moving, she grasps his jacket carefully. "Ready to go."
Perception Audio 12d6:
Perception Visual 12d6:
not bothering with scent this time
Wraith
Current Health Status: 3 Stun boxes (-1CM)
Alyfox#0371 on Discord
Street Cred: 0 Notoriety: 1
Distinctive Style: fox ears, fox tail (both black furred)
Perception: 10 base (+2 to each Audio, Visual, Scent. Low-light, Thermal)
Edge: 2/2 Body: 3 Armor: 8 (9 with forearm guards)
Ranged Defense - (Passive) 9 (Full) 12
Melee Defense - (Passive) 9 (Block) 13 (Dodge) 14 (Parry) 13
Surprise: 9 Composure: 6 Judge Intentions: 7 Memory: 6
Languages Known: English (N), Japanese (N), Mandarin (6), Spanish (6)
Cheap Commlink DR: 1 Pulse Wave Commlink DR: 6
Wireless PAN is through the Pulse Wave
"Dark Blue Text" - Voice-comms
>>Green Text<< Text-based communication
"Pink Text" - real voice
< > Not English
Muppet Man wrote: ↑Mon Jun 21, 2021 12:20 am
Mulpa notes that across he street movement on the roof, but no other detail is apparent. On hearing his plan, Yu says to Mulpa, "This is why we hired local. Proceed."
"Movement on that roof, unknown details. We need to keep an eye up there in case they are involved. Lets move."
Mulpa
Street Cred: 0
Notoriety: -1
Current Edge: 1/2
Perception: 11 (Thermographic Vision, +2 Vision if Wearing Glasses)
Passive Perception 2, With Glasses, Visual Perception 3
Soundtrack wrote:
Yeah, here we go for the hundredth time//Hand grenade pins in every line//Throw 'em up and let something shine//Going out of my fucking mind
TIME STAMP wrote:
//Location:Tacoma/Seattle Metroplex/UCAS
//Time: <2214:00/2075-01-14> Combat round OVER
//Weather: <Light Fog, Light Rain, 6.3C, Wind W 3kph, feels like 6C>
//Air Quality: <Moderate (Yellow), Precipitation pH 2.8>
Bushwack
The wannabe gang leader is a tough guy. People are scared of him, and rightfully so. He's strong and mean, and just the right side of dumb to seem smart to his buddies. But, all that being said, he's no monster. He's street tough. Not combat monster tough.
So his very respectable haymaker directed upside Bushwack's noggin has force behind it to smash a CMU wall. It's just a love tap though to the big ol' burned out badass that is Bushwack. The gang leader (in training, optimistically) doesn't break his hand, but his spirit is totally destroyed. Love tap was not what he was hoping.
The guy is still tough though, so when Bushwack retaliates, he doesn't die. He takes the hit, staggers against the damage, and plops onto his butt, eyes a little crossed. He gets to his feet again, quickly enough to not be utterly shameful. He spits. He curses. He turns his ire to the Ancients. The entire troll and orc horde is filled with bloodlust and the urge to murder. They just witnessed the raw and awesome power of the trog army and it lit them on fire.
So, as you might imagine, things got really ugly.
Shrike, Wraith, Mulpa, Tulpa, MacFear
Shrike and Wraith are crossing the street, and notice the faux-Ancients' gaze upon them, but then all holy hell breaks loose. A wave of trolls and orks in murderous rage crashes upon the Ancients, faux and authentic. It's a bloodbath. The elves are generally quicker and more skilled, but the strength and fury negates every and any edge that they have. In minutes there is literally elven blood scattered all over the block.
It's a good distraction though...
For the main group, they hear the noise, the primal roar, but are spared the visceral visuals of elven gangers being torn apart.
The movement Mulpa spotted resolves itself into a horrified looking corp elf type. They have two small drones hovering beside them. They had been ducking behind the parapet, but the noise caused them to stand up in awe. They are watching the carnage in horror.
Run Details
Phase 1:
Overview: Human Resources Acquisition: Willing Subject
When: by 1/18/2075, delivery no later than 21:30.
Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
Target: Information withheld until finalized contract agreement
Phase 2:
Overview: Resource Management/Logistics
When: 1/18/2075, 21:30
Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
Target: (1) 1m x 1m x 2m container
Note: Delivery vehicle will be provided for Phase 2
Scone Factory Aerial View:
The red line is the stopped traffic. The purple box is the Spike-related people, the blue is the Ancients. The X is he car.
ACROSS THE STREET
Maybe the mage survives this kerfluffle...
"On the roof is a Corp looking Drone Rigger. He is distracted by Bushwack's new friends. I don't believe in coincidences when on a job, but my pistol is not the best for this. Do your team have a good solution for them?"
Mulpa
Street Cred: 0
Notoriety: -1
Current Edge: 1/2
Perception: 11 (Thermographic Vision, +2 Vision if Wearing Glasses)
Passive Perception 2, With Glasses, Visual Perception 3
"Snap a pic of him , maybe he is a known quantity to our employer and of interest to her"
To Rude
" Seems like we are minutes away from the what the media will describe as "Lone Star intervention", when we are here when that happens we are going to Seattle Penitentiary on account of being trog and supporting some light cyber. Through the elves seems like an easier prospect than through the orks to be honest."
Bushwack starts and revs up his trollhammer.
"Now I regret not paying for optional windscreen wiper. Its gonna plastered with pieced of elf innit. Did I tell you I once tried as a kid for the junior Tacoma Timber Wolves. I always forgot about the flag. "
Instead of trying to dodge the combatants Bushwack focuses on keeping a speed high enough to keep the bike upright when is ramming and ploughing through.
Qualities
Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie
Skills
Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)
combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated