Location: Puyallup, Seattle Metroplex Condition: Ok Broadcasted SIN: <hidden mode, teammates have authorization to see her>
GM wrote:From her position near the building, Wraith's senses are assaulted more than any of the other runners'. She's not inside, at least. It does not seem like the alarms are going of anywhere besides the office building. The rollicking and rolling trailers calm down, followed by a loud "CLANG", audible even above the other noise.
Fortunately, noise dampers kick in quite quickly, barely a second or two, but Wraiths fox-ears fold back against her head, distressed by even the brief blaring; the loud clang does cause her to jump slightly, startled. The young shadowrunner eyes the far trailer, then the fire escape. Holstering her sidearm, Wraith braces herself for a moment, then makes a dash for the fire escape, scrambling up it until she gets to an entrance point roughly level with the DIY entrance Bushwack created - if it's openable from the outside she'll duck inside, but if not she'll continue on towards the roof.
Out in the open like this during the day has her hackles up, but she's not about to abandon her teammates; Wraith can practically feel eyes on her (whether this is the case or not!) as she scrambles to find a way in, one of the few times in recent memory that she regrets her foxish attributes.
OOC Comments
More perception! Visual and olfactory only, leaving audio dampers on for the moment
Perception (Visual) 12 dice
Perception (Smelly) 12 dice
Wraith
Current Health Status: 3 Stun boxes (-1CM)
Alyfox#0371 on Discord
Street Cred: 0 Notoriety: 1
Distinctive Style: fox ears, fox tail (both black furred)
Perception: 10 base (+2 to each Audio, Visual, Scent. Low-light, Thermal)
Edge: 2/2 Body: 3 Armor: 8 (9 with forearm guards)
Ranged Defense - (Passive) 9 (Full) 12
Melee Defense - (Passive) 9 (Block) 13 (Dodge) 14 (Parry) 13
Surprise: 9 Composure: 6 Judge Intentions: 7 Memory: 6
Languages Known: English (N), Japanese (N), Mandarin (6), Spanish (6)
Cheap Commlink DR: 1 Pulse Wave Commlink DR: 6
Wireless PAN is through the Pulse Wave
"Dark Blue Text" - Voice-comms
>>Green Text<< Text-based communication
"Pink Text" - real voice
< > Not English
TIME STAMP wrote:
//Location: Downtown Puyallup/Seattle Metroplex/UCAS //Time: <1140:00/2075-01-18> Combat round OVER
//Weather: <Heavy Overcast, Light Snow, 1C, Wind N 8kph, feels like -6C>
//Air Quality: <Monthly Average: Moderate (Yellow), Precipitation pH 2.6>
ON TOP OF A SUSPICIOUS SCONE FACTORY WITH DANGER WRITTEN ALL OVER IT
Wraith moves quickly up the fire escape. It only takes a glance at the clerestory windows and the door at the first landing to identify that the points of ingress are locked, and probably alarmed. Continuing on the narrow metal stairs to the roof is quick business, and Wraith is light enough she does not cause too much noise.
At the top level of the catwalk she is still some three meters below the highest point of the butterfly roof. The catwalk extends to her left - towards the office building - and appears to turn ninety degrees to the right at the corner. Covering the distance in a second or two, Wraith sees that the catwalk is connected at the low point of the roof in the center.
From their, she cans see across the roof of the factory and is slightly higher than the office building. She can see over the office building's parapet and the garden like roof of the office building.
MEANWHILE
As Wraith disappears around the corner of the roof, Shrike and Styggee see bullet holes and some sort of giant blade puncture the side of the nearest trailer.
INFO:
Truck Routes
Watching the major roads, Stygge notices a pilot car followed by a, it appears to be following the same route to the factory.
Weather Game Effects
Triple travel time anywhere in the Sprawl, with minimum of 1 hour.
Getting anywhere requires a piloting/driving check Difficulty 2, if you're from Seattle or Portland, increase difficulty to 3
Motorcycles are worse: difficulty 5
Visibility: -1 (exterior); Dim Light (-3 visual)
Scone Factory Aerial View
Run Details
Phase 1:
Overview: Human Resources Acquisition: Willing Subject:
Legal Name: Charla Ann Dalrymple Media Handle: @CharlDarlBaby Occupation: Media Personality/Influencer
Description: Age: 19 Metavariant: Human Skin: Brown Hair: Bald Known Affiliations: Humanis Policlub
When: by 1/18/2075, delivery no later than 21:30.
Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
Target: Information withheld until finalized contract agreement
Phase 2:
Overview: Resource Management/Logistics
When: 1/18/2075, 21:30
Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
Target: (1) 1m x 1m x 2m container
Note: Delivery vehicle will be provided for Phase 2
Details:
Design:
Bakery: 4 stories tall, concrete first floor, metal siding upper floors, metal butterfly roof, significant HVAC and other roof penetrations
Warehouse: 3 stories stall, concrete walls, flat membrane roof with 2/3rd green roof (as in it's a garden), 2m parapet around roof
Office: 3 stories, flat membrane roof w/ 3/4 green roof, 1.5m parapet around roof
Parking lot: Asphalt paving, no planters, wheels stops at stalls adjacent to buildings only, 16 streetlights, each with a electric vehicle charging station
Landscaping: dirt or lava rock, xeriscape friendly plants around entrance to office. A large above ground concrete utility vault is connected to the office portion. A 1m deep, .5m wide trench follows the north side of the bakery. Covered walkways (metal roofing) connect the buildings
Ingress/Egress:
Bakery: 4 man doors at street level, 2 upper level door accessed by fire escapes/catwalks, catwalk connects to center portion of roof
Warehouse: 2 man doors at street level, 3 lading docks, 1 loading door at ground level, access to roof from interior stairway
Office: double entry door on ground floor, two emergency exits, access to roof from interior stairway
Fenestration:
Bakery: three small windows next to main entry door, clerestory windows on long side at about 30m above the finished grade of the parking lot
Warehouse: Main entry door has two sidelites and a transom window, remaining doors have transoms, three square windows at 1.5m above finish grade of the parking lot evenly spaced on each side of the building, six 1.5m x 3m skylights evenly spaced on roof
Office: Each floor has floor to ceiling glazing on all sides, glazing is "opaque", several portions of the windows system are operable egress windows
Shrike keeps an eye on the four riggers and plots their routes in his head, looking for potential points to deal with them quietly. Whatever was going on with them wasn't exactly normal and removing them, though permanently seemed a good idea. As he is about to bring Stygge in on the plan, things get worse;
Muppet Man wrote: ↑Sun Oct 10, 2021 10:34 pm
As Wraith disappears around the corner of the roof, Shrike and Styggee see bullet holes and some sort of giant blade puncture the side of the nearest trailer.
Frak, Shrike swears to himself, activating his comlink, "We have gunfire and bladed weapons quite openly at the trailers. Be careful. If you spot the target, extract her as well."
He looks to see how the riggers are responding before putting his helmet on and picking up his Assault Rifle. There was nothing quiet about this mission, but with any luck, they would avoid notice due to the sheer chaos in the 'bakery'. "Looks like everything is FUBAR so get ready to rock and roll.
"Silhouette, this will be the last thing I hope Im gonna ask you. Can you do a Sesame on these elevator doors leaving the elevator in the sub basement. Plan is for me to rappel down and then enter the elevator via the fire escape hatch and then simply open the elevators downstairs"
"Wraith you want to join me going downstairs, its our best lead to extract Mulpa?"
Qualities
Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie
Skills
Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)
combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated
Location: Puyallup, Seattle Metroplex Condition: Ok Broadcasted SIN: <hidden mode, teammates have authorization to see her>
Wraith considers her options - while she has tools on hand to deal with secured doors, the mayhem has been going on for quite some time, and with the alarms drawing attention there could be a lot more people here soon. Not to mention the danger that Mulpa and their target are in! Crouching, tail slashing through the chill air, Wraith checks her firearms then pulls up her floorplan maps of the factory and office building on a window in her Image Link, getting her bearings.
OOC Comments
Not having a map to see where exactly Wraith is, nor being sure if the fire escape and catwalk are on the warehouse or office building, and being way behind on a reply I'll do this in two parts: First is assuming that the catwalk will carry her over to the office building roof. The second will be assuming that it does not and that she is on the side of the warehouse; like a Choose Your Own Adventure, I suppose! Since she has the floorplans up in her image link now, could I get some sort of map? Please? <3
(CYOA Attempt #1)
"I will be at the office room momentarily," the foxelf responds to Bushwack's inquiry, darting off in that direction, crossing over the catwalk to get to the office building roof. Once there, she takes a quick look around to see if there are any skylights for quicker entry - with it being garden-like she is hoping that will be the case. While doing so, she also checks any doors, to see if they are unlocked, and if not what sort of lock they may have. If the locks are key (unlikely) or keypad (hopefully!) she'll choose the one closest to where Bushwack went in and start on it.
(CYOA Attempt #2)
"I am going in through these upper windows, and then heading your way," the foxelf responds to Bushwack's inquiry. 'I hope!' Wraith then adds IN HER HEAD. The windows are likely going to be secure - perhaps not as secure as the window that the troll went through though. Still crouched, she pulls out both Guardian, silencers already attached (they hardly ever come off TBH), and aims both at the closest window that she'll be able to get to without climbing gear and fires a burst from each heavy pistol at the glass, while at the same time turning her face away, not wanting to risk a shrapnel injury. If this succeeds in damaging the window enough for her to be able to use it as an entrance, she does so.
Attack rolls
Savalette Guardian x 2
base 11 dice, AP -1, Accuracy 8. Given the size of the windows and the range, I'm going to guess visbility doesn't matter. Low light vision deals with the dim light modifier. One 3-round burst from each (complex action) is 6pts of recoil. Each firearm has RC4, so net is positive, and so no affect on dice pool. Right hand gets 6 dice, left gets 5.
Right HP
Left HP
OOC Comments
If neither of those options are feasible, then I suppose CYOA #1, but the warehouse roof instead.
Wraith
Current Health Status: 3 Stun boxes (-1CM)
Alyfox#0371 on Discord
Street Cred: 0 Notoriety: 1
Distinctive Style: fox ears, fox tail (both black furred)
Perception: 10 base (+2 to each Audio, Visual, Scent. Low-light, Thermal)
Edge: 2/2 Body: 3 Armor: 8 (9 with forearm guards)
Ranged Defense - (Passive) 9 (Full) 12
Melee Defense - (Passive) 9 (Block) 13 (Dodge) 14 (Parry) 13
Surprise: 9 Composure: 6 Judge Intentions: 7 Memory: 6
Languages Known: English (N), Japanese (N), Mandarin (6), Spanish (6)
Cheap Commlink DR: 1 Pulse Wave Commlink DR: 6
Wireless PAN is through the Pulse Wave
"Dark Blue Text" - Voice-comms
>>Green Text<< Text-based communication
"Pink Text" - real voice
< > Not English
And any chance of keeping things quiet has gone down the drek pipe.
Stygge makes sure her submachine gun is ready to take down these clowns. However, she gets the impression that, even by chiphead standards, they aren't in their right minds.
"You got gel rounds for that thing?" Stygge asks Shrike, gesturing to his assault rifle. "Something ain't right about the chiphead brothers and I wanna know just how much ain't right." She loads a clip of gel rounds into her weapon. "Besides, I don't wanna get a nickname like 'The Butcher of Puyallup' or some such bulldrek." She then points her gun at the nearest chiphead.
Perception:
Visual: 11 since vision enhancement in cybereyes has wireless mode on
Audio: 11 since audio enhancement in cyberears has wireless mode on
TIME STAMP wrote:
//Location: Downtown Puyallup/Seattle Metroplex/UCAS //Time: <1143:00/2075-01-18> Combat round OVER
//Weather: <Heavy Overcast, Light Snow, 1C, Wind N 8kph, feels like -6C>
//Air Quality: <Monthly Average: Moderate (Yellow), Precipitation pH 2.6>
INSIDE OF A SUSPICIOUS SCONE FACTORY WITH DANGER WRITTEN ALL OVER IT
It takes a moment for the disconnected voice in Bushwack's head to respond. Elevator doors unlocked. Elevators offline. I have to g...---... ...---.../offline
There's a slight sag in the doors as the locking mechanisms disengage. No way to tell if the elevators are also shut down unless one looks down the elevator shaft... Opening the doors at this point is easy and looking down the elevator shaft -- there are two -- both the cars appear to be stuck at the bottom, below the last official floor.
From her position on the roof, Wraith can see the troll sized opening in the side of the building. She can get a solid run along the catwalk, and if she jumps just right could make it into the room. Probably. But for an already agile elf, such a leap is no problem. Wraith launches off the catwalk, flies over the driveway between the buildings and lands with a graceful tuck and roll. She comes to a stop guns up and ready to rock and roll.
Too bad all she sees is the large troll butt sticking out of the elevator shafts.
MEANWHILE
The rigger-truckers are definitely heading to the trailers. The pair closet to Stygge and Shrike are angling towards the trailer with the gunfire and violence.
Worse though, two of the big rigs seem to be heading down the street. They are not careening or out of control, but driving skillfully and quickly.
Timing wise, Shrike and Stygge could catch their closest targets in about 30 seconds, or they are in weapons range now. The other pair of truckers are also within range of the weapons, but would take at least a minute to physically intercept. The trucks, they will probably be in the factory parking lot in three minutes, give or take a few seconds. With a modern type fifth wheel linkage, and two people assisting at each trailer, they should only take three to five minutes to completely hook up the trailers to the rigs.
Stygge gets a little flicker of text from Silhouette's commlink: ...---... ...---. /offline
INFO:
Truck Routes
Watching the major roads, Stygge notices a pilot car followed by a, it appears to be following the same route to the factory.
Weather Game Effects
Triple travel time anywhere in the Sprawl, with minimum of 1 hour.
Getting anywhere requires a piloting/driving check Difficulty 2, if you're from Seattle or Portland, increase difficulty to 3
Motorcycles are worse: difficulty 5
Visibility: -1 (exterior); Dim Light (-3 visual)
Scone Factory Aerial View
Run Details
Phase 1:
Overview: Human Resources Acquisition: Willing Subject:
Legal Name: Charla Ann Dalrymple Media Handle: @CharlDarlBaby Occupation: Media Personality/Influencer
Description: Age: 19 Metavariant: Human Skin: Brown Hair: Bald Known Affiliations: Humanis Policlub
When: by 1/18/2075, delivery no later than 21:30.
Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
Target: Information withheld until finalized contract agreement
Phase 2:
Overview: Resource Management/Logistics
When: 1/18/2075, 21:30
Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
Target: (1) 1m x 1m x 2m container
Note: Delivery vehicle will be provided for Phase 2
Details:
Design:
Bakery: 4 stories tall, concrete first floor, metal siding upper floors, metal butterfly roof, significant HVAC and other roof penetrations
Warehouse: 3 stories stall, concrete walls, flat membrane roof with 2/3rd green roof (as in it's a garden), 2m parapet around roof
Office: 3 stories, flat membrane roof w/ 3/4 green roof, 1.5m parapet around roof
Parking lot: Asphalt paving, no planters, wheels stops at stalls adjacent to buildings only, 16 streetlights, each with a electric vehicle charging station
Landscaping: dirt or lava rock, xeriscape friendly plants around entrance to office. A large above ground concrete utility vault is connected to the office portion. A 1m deep, .5m wide trench follows the north side of the bakery. Covered walkways (metal roofing) connect the buildings
Ingress/Egress:
Bakery: 4 man doors at street level, 2 upper level door accessed by fire escapes/catwalks, catwalk connects to center portion of roof
Warehouse: 2 man doors at street level, 3 lading docks, 1 loading door at ground level, access to roof from interior stairway
Office: double entry door on ground floor, two emergency exits, access to roof from interior stairway
Fenestration:
Bakery: three small windows next to main entry door, clerestory windows on long side at about 30m above the finished grade of the parking lot
Warehouse: Main entry door has two sidelites and a transom window, remaining doors have transoms, three square windows at 1.5m above finish grade of the parking lot evenly spaced on each side of the building, six 1.5m x 3m skylights evenly spaced on roof
Office: Each floor has floor to ceiling glazing on all sides, glazing is "opaque", several portions of the windows system are operable egress windows
Qualities
Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie
Skills
Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)
combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated
Stygge wrote: ↑Sun Oct 24, 2021 9:23 am
"You got gel rounds for that thing?" Stygge asks Shrike, gesturing to his assault rifle. "Something ain't right about the chiphead brothers and I wanna know just how much ain't right." She loads a clip of gel rounds into her weapon. "Besides, I don't wanna get a nickname like 'The Butcher of Puyallup' or some such bulldrek." She then points her gun at the nearest chiphead.
Shrike gives Stygge a wink, then realises he's wearing a helmet that she can't see his eyes through.
"Don't worry, I default to gel rounds in my guns. Saves on the corpses and attention from the authorities
He pants his lined coat for his spare clips.
"However, we have live fire inside our operational area. If we can help it, we can avoid it, but we may need to provide fire support to Wraith and Bushwhack
Muppet Man wrote: ↑Mon Oct 25, 2021 10:25 pm
Timing wise, Shrike and Stygge could catch their closest targets in about 30 seconds, or they are in weapons range now. The other pair of truckers are also within range of the weapons, but would take at least a minute to physically intercept. The trucks, they will probably be in the factory parking lot in three minutes, give or take a few seconds. With a modern type fifth wheel linkage, and two people assisting at each trailer, they should only take three to five minutes to completely hook up the trailers to the rigs.
"Up to something. Whatever is in those trailers must be important to someone," Shrike analyses the situation,
"Discreetly, take out the two near us, then take the others after they hitch the trailers. Somebody went to a lot of trouble and bloodshed. Either they just happen also be hitting the place same time as us and whoever is inside attacking or its a coordinated assault. That much coincidence I don't accept. They made our job more difficult, we reciprocate. Disable, not kill where possible.
I can drive one of those rigs whilst you collect our extraction target when she is spotted and pick the others up."
Assuming Stygge agree, he sneaks behind the nearer pair and when the trucks go past for an opportune time to take them down
TIME STAMP wrote:
//Location: Downtown Puyallup/Seattle Metroplex/UCAS //Time: <1146:00/2075-01-18> Combat round OVER
//Weather: <Heavy Overcast, Light Snow, 1C, Wind N 8kph, feels like -6C>
//Air Quality: <Monthly Average: Moderate (Yellow), Precipitation pH 2.6>
INTERLUDE: INSIDE THE QUIET TRAILER
The bodies start to move and awaken. Humans, elves, dwarves, orcs and trolls. It's dark, the shifting meat bags squirm on top of each other, trying to find purchase on something other than another meat bag.
<of all the meat, it seems the elves fear change the most>
INSIDE OF A SUSPICIOUS SCONE FACTORY WITH DANGER WRITTEN ALL OVER IT
Wraith and Bushwack are inside the building. The elevator appears to be on twin rails with superconductive magnetic braking system. There is no cable suspending the car from overhead. A pair of rails runs up each side of the shaft, and visible from above, there are two giant mechanisms connecting the car to the rails. Presumably, they are the ascenders and braking system. Thermographic vision reveals a significant temperature differential between the rails and the surrounding environment - they are hot. The drop is about 15 meters. Since all elevators in every action movie have hatches on the top, this one naturally has a hatch on top. A troll could probably wrench it open no problem.
OUTSIDE OF A SUSPICIOUS SCONE FACTORY WITH DANGER WRITTEN ALL OVER IT
A few short minutes ago, Stygge and Shrike witnessed a feat of agility from their trollish teammate. Then they notice an equally admiral display of athletic skill as Wraith propels herself not a small distance from the catwalk on the factory into the office building -- using the entry point made by Bushwack. Dangerous pair, an elf and a troll.
In this environment, "sneaking" means being actively non-threatening, nonchalant, like they belong. And Shrike achieves his goal, maneuvering into place behind his pair of targets. They seem totally focused on their goal. There is a crash and a bang inside the trailer directly ahead. The targets pick up pace, they are half running now. It's an easy speed for Shrike to match, but it does indicate a level of immediacy to the situation at hand.
Stygge has a few moments to ponder the cryptic message from the rent-a-hacker before she sees the change in tempo of the action. She's not far behind and could easily catch up, or just blaze away with gel rounds. Either way, things are going sideways - again - fast.
INFO:
Truck Routes
Watching the major roads, Stygge notices a pilot car followed by a, it appears to be following the same route to the factory.
Weather Game Effects
Triple travel time anywhere in the Sprawl, with minimum of 1 hour.
Getting anywhere requires a piloting/driving check Difficulty 2, if you're from Seattle or Portland, increase difficulty to 3
Motorcycles are worse: difficulty 5
Visibility: -1 (exterior); Dim Light (-3 visual)
Scone Factory Aerial View
Run Details
Phase 1:
Overview: Human Resources Acquisition: Willing Subject:
Legal Name: Charla Ann Dalrymple Media Handle: @CharlDarlBaby Occupation: Media Personality/Influencer
Description: Age: 19 Metavariant: Human Skin: Brown Hair: Bald Known Affiliations: Humanis Policlub
When: by 1/18/2075, delivery no later than 21:30.
Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
Target: Information withheld until finalized contract agreement
Phase 2:
Overview: Resource Management/Logistics
When: 1/18/2075, 21:30
Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
Target: (1) 1m x 1m x 2m container
Note: Delivery vehicle will be provided for Phase 2
Details:
Design:
Bakery: 4 stories tall, concrete first floor, metal siding upper floors, metal butterfly roof, significant HVAC and other roof penetrations
Warehouse: 3 stories stall, concrete walls, flat membrane roof with 2/3rd green roof (as in it's a garden), 2m parapet around roof
Office: 3 stories, flat membrane roof w/ 3/4 green roof, 1.5m parapet around roof
Parking lot: Asphalt paving, no planters, wheels stops at stalls adjacent to buildings only, 16 streetlights, each with a electric vehicle charging station
Landscaping: dirt or lava rock, xeriscape friendly plants around entrance to office. A large above ground concrete utility vault is connected to the office portion. A 1m deep, .5m wide trench follows the north side of the bakery. Covered walkways (metal roofing) connect the buildings
Ingress/Egress:
Bakery: 4 man doors at street level, 2 upper level door accessed by fire escapes/catwalks, catwalk connects to center portion of roof
Warehouse: 2 man doors at street level, 3 lading docks, 1 loading door at ground level, access to roof from interior stairway
Office: double entry door on ground floor, two emergency exits, access to roof from interior stairway
Fenestration:
Bakery: three small windows next to main entry door, clerestory windows on long side at about 30m above the finished grade of the parking lot
Warehouse: Main entry door has two sidelites and a transom window, remaining doors have transoms, three square windows at 1.5m above finish grade of the parking lot evenly spaced on each side of the building, six 1.5m x 3m skylights evenly spaced on roof
Office: Each floor has floor to ceiling glazing on all sides, glazing is "opaque", several portions of the windows system are operable egress windows