Conveniently placed right in the middle between the "Green Goblin" one of the 24/7 pubs that is almost a de facto Skraacha headquarter in the Ork Underground and "Gunnar's Gun emporium" a human would find it the most dangerous 100 yard stretch of the Ork Underground. For Bushwack it could not have been safer, he didn't even bother to lock his door. Once it was known he was
A never late with payments to his landlords, the Skraacha,
B correct with everybody in the underground
C Not to be fucking trifled with
He was gold. Sure the Skraacha sent a couple of young runts to jack up the rent after the first month as he expected. He gave them a couple of broken bones and noses and paid for a beer and a visit to Doctor and told them If they wanted to renegotiate the deal they would have to send bigger and more men preferably both. They treated him like one of their own after.
He had spent most on the noise isolation. Close to 700 nuyen. It muffled most of the music coming out of the Green Goblin but still sometimes the room vibrated a bit when there was a live orksploitation act earning their stripes in the Underground's hardest bar. He knew all of the staff on a first name basis sometimes "doing the door" as a bouncer when the owner thought the usual Skraacha security would create problems rather solve it when different gangs where expected to turn up.
Bushwack's Crib (WIP)
A list of places throughout the Shadowrun World for use by players and game masters.
Bushwack's Crib (WIP)
Baron Munchkinhausen#4543 on Discord
Street Cred: 0
Notoriety: 1
Edge: 4/4
Surprise: 14 Composure: 6 Judge Intentions: 7 Memory: 7
Qualities
Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie
Skills
Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)
Languages:
English (N)
Russian: 8
Know skills
Seattle gangs: 9
Seattle Criminal Organisations: 8
Seattlle Ork Underground: 9
combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated
Combat Defensive
Ranged / Melee Defense 14 (Rea 8 + Int 5 + Combat Sense 1)
Full Defense 14 +11 (gymnastics 6, natural athlete 2, skeletal pneumasticisty 2, reflex recorder 1)=25
Armor
"Heavy" Damage Resitance: body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3, Big Game Hunter Coat + gel packs 16, bike racing helmet 2, PPP legs 1, PPP Arms 1, Skeletal pneumasticity -1= 30
"Uptown swag": body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3 Vashion Steampunk 10 synergist longocat 3 Skeletal pneumasticity -1= 23
"Blend" Damage Resitance: body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3, Armor jacket 12, bike racing helmet 2, Skeletal pneumasticity -1= 24